TY - JOUR
T1 - Kinect-based Taiwanese sign-language recognition system
AU - Lee, Greg C.
AU - Yeh, Fu Hao
AU - Hsiao, Yi Han
N1 - Publisher Copyright:
© 2014, Springer Science+Business Media New York.
PY - 2016/1/1
Y1 - 2016/1/1
N2 - Gesture-recognition is an important component for many intelligent human–computer interaction applications. For example, a realtime sign-language recognition system would detect and interpret hand gestures. Many vision-based sign-language recognition methods have been proposed over the years with mix results of usability. Some system are limited to recognize only a few gestures, while others require the use of 3D camera to provides depth information to improve recognition accuracy. In this paper, a Kinect-based Taiwanese sign-language recognition system is proposed. Three main features are extracted from the signing gestures, namely hand positions, hand signing direction, and hand shapes. The hand positions are readily available through the input sensor. The signing direction is determined using HMM on trajectory of the hand movement, and a SVM is trained and used to recognize the hand shapes. Experimental results show that the proposed system achieved an 85.14 % recognition rate.
AB - Gesture-recognition is an important component for many intelligent human–computer interaction applications. For example, a realtime sign-language recognition system would detect and interpret hand gestures. Many vision-based sign-language recognition methods have been proposed over the years with mix results of usability. Some system are limited to recognize only a few gestures, while others require the use of 3D camera to provides depth information to improve recognition accuracy. In this paper, a Kinect-based Taiwanese sign-language recognition system is proposed. Three main features are extracted from the signing gestures, namely hand positions, hand signing direction, and hand shapes. The hand positions are readily available through the input sensor. The signing direction is determined using HMM on trajectory of the hand movement, and a SVM is trained and used to recognize the hand shapes. Experimental results show that the proposed system achieved an 85.14 % recognition rate.
KW - Gesture recognition
KW - Kinect
KW - Sign-language recognition
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U2 - 10.1007/s11042-014-2290-x
DO - 10.1007/s11042-014-2290-x
M3 - Article
AN - SCOPUS:84953392907
SN - 1380-7501
VL - 75
SP - 261
EP - 279
JO - Multimedia Tools and Applications
JF - Multimedia Tools and Applications
IS - 1
ER -