Kinect augmented reality gear game design

Jen Yang Chen, Chuan Hsi Liu, Chaur Heh Hsieh, Shih Yu Huang, Wen Kai Wang, Bo Hong Nien

研究成果: 書貢獻/報告類型會議論文篇章

2 引文 斯高帕斯(Scopus)

摘要

This paper presents an augmented-reality based interaction gear game which is designed to be used as a learning material of Science and Technology course for elementary school students. With this game, the authors hope to increase concentration, interest, and efficiency of learning in class. Basically, through obtaining the coordinates of human skeleton with Kinect sensor, we are able to identify the user's physical movements and postures and design scenarios in the game; the virtual picture is shown in the image, and therefore, the user can interact with the picture in an audio-visual scenario. This game makes learning through interacting possible. It provides a learning course that educates and entertains. In addition, it helps students to learn the scientific concept of gear during the interaction.

原文英語
主出版物標題Proceedings of the 2017 IEEE International Conference on Applied System Innovation
主出版物子標題Applied System Innovation for Modern Technology, ICASI 2017
編輯Teen-Hang Meen, Artde Donald Kin-Tak Lam, Stephen D. Prior
發行者Institute of Electrical and Electronics Engineers Inc.
頁面373-375
頁數3
ISBN(電子)9781509048977
DOIs
出版狀態已發佈 - 2017 7月 21
事件2017 IEEE International Conference on Applied System Innovation, ICASI 2017 - Sapporo, 日本
持續時間: 2017 5月 132017 5月 17

出版系列

名字Proceedings of the 2017 IEEE International Conference on Applied System Innovation: Applied System Innovation for Modern Technology, ICASI 2017

其他

其他2017 IEEE International Conference on Applied System Innovation, ICASI 2017
國家/地區日本
城市Sapporo
期間2017/05/132017/05/17

ASJC Scopus subject areas

  • 電腦網路與通信
  • 電腦科學應用
  • 硬體和架構
  • 安全、風險、可靠性和品質
  • 機械工業
  • 媒體技術
  • 健康資訊學
  • 儀器

指紋

深入研究「Kinect augmented reality gear game design」主題。共同形成了獨特的指紋。

引用此