Is it possible for young students to learn the Ai-STEAM application with experiential learning?

Ting Chia Hsu*, Hal Abelson*, Natalie Lao, Shih Chu Chen

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

21 引文 斯高帕斯(Scopus)

摘要

This study attempted to evaluate the learning effectiveness of using the MIT App Inventor platform and its Personal Image Classifier (PIC) tool in the interdisciplinary application. The instructional design was focused on applying PIC in the integration of STEAM (i.e., Science, Technology, Engineering, Art, and Mathematics) interdisciplinary learning, so as to provide sustainable and suit-able teaching content based on the experiential learning theory for 7th grader students. Accordingly, the sustainable AI-STEAM course with the experiential learning framework has been implemented and verified, so as to confirm that the AI-STEAM course is not too difficult for young students. Many basic concepts involved in the AI-STEAM course, regarding programming logic, electromechanical concepts, interface design, and the application of image recognition, were measured in this study. The results showed that the students not only made significant progress in learning effectiveness, but also in particular made significant improvements in two parts: electromechanical concepts and image recognition knowledge. In the end, this study further provides some advice on the sustainable AI-STEAM course based on the survey of some important factors including active learning, and self-efficacy after confirming that it is not a barrier for the young students to learn the sustainable AI-STEAM course developed in this study.

原文英語
文章編號11114
期刊Sustainability (Switzerland)
13
發行號19
DOIs
出版狀態已發佈 - 2021 10月 1

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 環境科學(雜項)
  • 地理、規劃與發展
  • 能源工程與電力技術
  • 硬體和架構
  • 管理、監督、政策法律
  • 電腦網路與通信
  • 可再生能源、永續發展與環境

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