Investigating the impact of integrating self-explanation into an educational game: A pilot study

Chung Yuan Hsu, Chin Chung Tsai

研究成果: 書貢獻/報告類型會議貢獻

3 引文 斯高帕斯(Scopus)

摘要

The purpose of this study was to examine the effect of integrating self-explanation principles [2] into a digital game-based environment on the students' acquisition of light and shadow concepts. 35 third graders were recruited and randomly assigned to either an experimental group or a control group. 16 students in the experimental group were required to play a game with self-explanation prompts, where 19 students in the control group played a game without any prompts. Students' conceptual understanding was evaluated through a pretest, and a posttest that occurred right after the treatment. The results revealed that in terms of the posttest, students who played the game with self-explanation features did not outperform those who played the game without any prompt. But, when comparing their improvement from the pretest, it was merely the students in the experimental group whose posttest scores were significantly higher than their pretest scores.

原文英語
主出版物標題Edutainment Technologies
主出版物子標題Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings
頁面250-254
頁數5
DOIs
出版狀態已發佈 - 2011 九月 26
對外發佈Yes
事件6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, 臺灣
持續時間: 2011 九月 72011 九月 9

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
6872 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

其他

其他6th International Conference on E-Learning and Games, Edutainment 2011
國家臺灣
城市Taipei
期間11/9/711/9/9

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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    Hsu, C. Y., & Tsai, C. C. (2011). Investigating the impact of integrating self-explanation into an educational game: A pilot study. 於 Edutainment Technologies: Educational Games and Virtual Reality/Augmented Reality Applications - 6th International Conference on E-learning and Games, Edutainment 2011, Proceedings (頁 250-254). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 卷 6872 LNCS). https://doi.org/10.1007/978-3-642-23456-9_49