摘要
In 2004, the playing field size of the small sized league was significantly increased, posing new challenges for all teams. This paper describes extensions to our current video server software (Doraemon) to deal with these new challenges. It shows that a camera with a side view is a workable alternative to the more expensive approach of using multiple cameras. The paper discusses the camera calibration method used in Doraemon as well as an investigation into some common two-dimensional interpolation methods, as well a novel average gradient method. It also proves that (ignoring occluded parts of the playing field) it is possible to construct a realistic top down view of the playing field with a camera that only has a side view of the field.
| 原文 | 英語 |
|---|---|
| 頁(從 - 到) | 434-442 |
| 頁數 | 9 |
| 期刊 | Lecture Notes in Artificial Intelligence (Subseries of Lecture Notes in Computer Science) |
| 卷 | 3276 |
| DOIs | |
| 出版狀態 | 已發佈 - 2005 |
| 對外發佈 | 是 |
ASJC Scopus subject areas
- 理論電腦科學
- 一般電腦科學
指紋
深入研究「Interpolation methods for global vision systems」主題。共同形成了獨特的指紋。引用此
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