Interactive physics-based ink splattering art creation

Su Ian Eugene Lei, Ying Chieh Chen, Hsiang Ting Chen, Chun Fa Chang

研究成果: 雜誌貢獻期刊論文同行評審

4 引文 斯高帕斯(Scopus)


This paper presents an interactive system for ink splattering, a form of abstract art that artists splat ink onto the canvas. The default input device of our system is a pressure-sensitive 2D stylus, the most common sketching tool for digital artists, and we propose two interaction mode: ink-flicking mode and ink-dripping mode, that are designed to be analogous to the artistic techniques of ink splattering in real world. The core of our ink splattering system is a novel three-stage ink splattering framework that simulates the physics-based interaction of ink with different mediums including brush heads, air and paper. We have implemented the physical engine in CUDA and the whole simulation process runs at interactive speed.

頁(從 - 到)147-156
期刊Computer Graphics Forum
出版狀態已發佈 - 2013 10月

ASJC Scopus subject areas

  • 電腦繪圖與電腦輔助設計


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