Interactive augmented reality game for enhancing library instruction in elementary schools

Yi Shiang Wang, Chih Ming Chen, Chin Ming Hong, Yen Nung Tsai

研究成果: 書貢獻/報告類型會議貢獻

11 引文 (Scopus)

摘要

Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library's learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction.

原文英語
主出版物標題Proceedings - 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013
頁面391-396
頁數6
DOIs
出版狀態已發佈 - 2013 十月 21
事件2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013 - Kyoto, 日本
持續時間: 2013 七月 222013 七月 26

其他

其他2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013
國家日本
城市Kyoto
期間13/7/2213/7/26

指紋

Augmented reality
Students
Teaching
Conveying
Education

Keywords

    ASJC Scopus subject areas

    • Software
    • Computer Science Applications

    引用此文

    Wang, Y. S., Chen, C. M., Hong, C. M., & Tsai, Y. N. (2013). Interactive augmented reality game for enhancing library instruction in elementary schools. 於 Proceedings - 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013 (頁 391-396). [06605822] https://doi.org/10.1109/COMPSACW.2013.128

    Interactive augmented reality game for enhancing library instruction in elementary schools. / Wang, Yi Shiang; Chen, Chih Ming; Hong, Chin Ming; Tsai, Yen Nung.

    Proceedings - 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013. 2013. p. 391-396 06605822.

    研究成果: 書貢獻/報告類型會議貢獻

    Wang, YS, Chen, CM, Hong, CM & Tsai, YN 2013, Interactive augmented reality game for enhancing library instruction in elementary schools. 於 Proceedings - 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013., 06605822, 頁 391-396, 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013, Kyoto, 日本, 13/7/22. https://doi.org/10.1109/COMPSACW.2013.128
    Wang YS, Chen CM, Hong CM, Tsai YN. Interactive augmented reality game for enhancing library instruction in elementary schools. 於 Proceedings - 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013. 2013. p. 391-396. 06605822 https://doi.org/10.1109/COMPSACW.2013.128
    Wang, Yi Shiang ; Chen, Chih Ming ; Hong, Chin Ming ; Tsai, Yen Nung. / Interactive augmented reality game for enhancing library instruction in elementary schools. Proceedings - 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013. 2013. 頁 391-396
    @inproceedings{74fe62b35bb443759d0e1358b0bbf679,
    title = "Interactive augmented reality game for enhancing library instruction in elementary schools",
    abstract = "Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library's learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction.",
    keywords = "augmented reality, human-computer interface, library instruction, media in education",
    author = "Wang, {Yi Shiang} and Chen, {Chih Ming} and Hong, {Chin Ming} and Tsai, {Yen Nung}",
    year = "2013",
    month = "10",
    day = "21",
    doi = "10.1109/COMPSACW.2013.128",
    language = "English",
    isbn = "9780769549873",
    pages = "391--396",
    booktitle = "Proceedings - 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013",

    }

    TY - GEN

    T1 - Interactive augmented reality game for enhancing library instruction in elementary schools

    AU - Wang, Yi Shiang

    AU - Chen, Chih Ming

    AU - Hong, Chin Ming

    AU - Tsai, Yen Nung

    PY - 2013/10/21

    Y1 - 2013/10/21

    N2 - Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library's learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction.

    AB - Due to limited budgets and manpower, most elementary schools in Taiwan do not plan or provide library instruction for students. Although students can use libraries, they typically lack the knowledge needed to use library resources effectively. Consequently, students have difficulty finding the books they need and can easily become overwhelmed by the massive amount of information in libraries. Computer-assisted instruction for teaching basic library skills to large numbers of students is an appealing method. Particularly, game-based learning has garnered considerable attention in education research. Many researchers and scholars believe that integrating teaching and games enhances student learning performance and motivation. This work develops an educational gaming system based on situated learning theory, and applies innovative augmented reality interactive technology to a library's learning environment. Student library knowledge can be enhanced via the proposed game-based augmented reality library instruction system (GARLIS). Experimental results demonstrate that student learning performance is improved significantly by using the proposed GARLIS. Moreover, this work demonstrates that using the proposed GARLIS for library instruction results in the same learning performance as conventional librarian instruction. The proposed library instruction system overcomes shortcomings of personal teaching skills of librarians that may adversely affect student learning performance by conveying the same learning content to all students. Additionally, the proposed system results in better learning performance for learners with the field-dependent cognitive style than learners with the field-independent cognitive style. Further, the proposed system provides more benefits in terms of library skills training than conventional librarian instruction.

    KW - augmented reality

    KW - human-computer interface

    KW - library instruction

    KW - media in education

    UR - http://www.scopus.com/inward/record.url?scp=84885628522&partnerID=8YFLogxK

    UR - http://www.scopus.com/inward/citedby.url?scp=84885628522&partnerID=8YFLogxK

    U2 - 10.1109/COMPSACW.2013.128

    DO - 10.1109/COMPSACW.2013.128

    M3 - Conference contribution

    SN - 9780769549873

    SP - 391

    EP - 396

    BT - Proceedings - 2013 IEEE 37th Annual Computer Software and Applications Conference Workshops, COMPSACW 2013

    ER -