TY - JOUR
T1 - Integration of RPG use and ELC foundation to examine students' learning for practice
AU - Wu, Wen Hsiung
AU - Yan, Wen Cheng
AU - Kao, Hao Yun
AU - Wang, Wei Yang
AU - Wu, Yen Chun Jim
N1 - Publisher Copyright:
© 2015 Elsevier Ltd.
PY - 2016/2
Y1 - 2016/2
N2 - Regarding the issue of role-playing games (RPG) and the experiential learning cycle (ELC), the integration of RPG use as a pedagogical and simulation tool for practice and ELC as a learning theoretical foundation is essential for promoting students' effective learning. However, few studies have applied RPG to simulate the practice with the ELC stages, namely, concrete experience (CE), reflective observation (RO), abstract conceptualization, (AC) and active experimentation (AE), to examine the learning process and further enhance the effective learning outcomes for learners. This study integrates the RPG development and use for practice derived from the ELC's four stages based on practising the project assessment of software development in a software engineering course. The results show a significant improvement in students' learning outcomes after RPG use. More importantly, this study provides the major activities and findings of each ELC stage via RPG use and the mapping of RPG activities with ELC stages. The insightful implications and suggestions of this study are discussed.
AB - Regarding the issue of role-playing games (RPG) and the experiential learning cycle (ELC), the integration of RPG use as a pedagogical and simulation tool for practice and ELC as a learning theoretical foundation is essential for promoting students' effective learning. However, few studies have applied RPG to simulate the practice with the ELC stages, namely, concrete experience (CE), reflective observation (RO), abstract conceptualization, (AC) and active experimentation (AE), to examine the learning process and further enhance the effective learning outcomes for learners. This study integrates the RPG development and use for practice derived from the ELC's four stages based on practising the project assessment of software development in a software engineering course. The results show a significant improvement in students' learning outcomes after RPG use. More importantly, this study provides the major activities and findings of each ELC stage via RPG use and the mapping of RPG activities with ELC stages. The insightful implications and suggestions of this study are discussed.
KW - Experiential learning cycle
KW - Experiential learning theory
KW - Learning performance
KW - Practice-based learning
KW - Role-playing game
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U2 - 10.1016/j.chb.2014.10.023
DO - 10.1016/j.chb.2014.10.023
M3 - Article
AN - SCOPUS:84950153552
SN - 0747-5632
VL - 55
SP - 1179
EP - 1184
JO - Computers in Human Behavior
JF - Computers in Human Behavior
ER -