摘要
This study explored the instructional effects on students' visual attention allocations in game-based science learning by a pilot eye-tracking experiment. Seventeen university students with science or engineering backgrounds participated in a digital game for applying electromagnet concepts to solve problems. A video instruction was used as conceptual scaffolding for the experimental group. Students' eye movements were tracked and analyzed by FaceLab and GazeTracker software. Results showed that the video scaffolding successfully cued the students to focus on tools designed for problem solving. Besides, male and female students could have different reading preferences in game-based learning environments. Furthermore, the video scaffolding significantly impacted students' flow states in such a game-based learning environment; however, no significant gender difference was found regarding flow states. Future studies were also suggested in the paper.
原文 | 英語 |
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頁面 | 445-449 |
頁數 | 5 |
出版狀態 | 已發佈 - 2012 |
對外發佈 | 是 |
事件 | 20th International Conference on Computers in Education, ICCE 2012 - Singapore, 新加坡 持續時間: 2012 11月 26 → 2012 11月 30 |
其他
其他 | 20th International Conference on Computers in Education, ICCE 2012 |
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國家/地區 | 新加坡 |
城市 | Singapore |
期間 | 2012/11/26 → 2012/11/30 |
ASJC Scopus subject areas
- 電腦科學(雜項)
- 教育