Information communication technology has not only changed the way of presenting learning material and learning methods, but also the interaction between teachers and student as well as student themselves. This project of inquiry learning employs a digital storyboard as a scaffolding strategy to facilitate reasoning ability by constructing a cognitive map. This project is composed of the two phases: 1) uncover problem-solving strategies (e.g. realistic or autistic thinking) by analyzing their learning maps when playing in a case named the Wright Brothers; and 2) investigate the effects of situated problem-solving knowledge used by the students for further inferences. It is an ongoing study focusing on qualitatively understanding the effectiveness of scaffolding strategies in a digital interactive context. The students' problem-solving strategies will be analyzed in the concept maps. In addition, the video clips and field notes as well as the e-portfolios will be collected from the Web learning and Blended teaching.
|主出版物標題||Proceedings of the 8th IASTED International Conference on Web-based Education, WBE 2009|
|出版狀態||已發佈 - 2009|
|事件||8th IASTED International Conference on Web-based Education, WBE 2009 - Phuket, 泰国|
持續時間: 2009 三月 16 → 2009 三月 18
|其他||8th IASTED International Conference on Web-based Education, WBE 2009|
|期間||2009/03/16 → 2009/03/18|
ASJC Scopus subject areas