TY - JOUR
T1 - Influences of virtual reality on design creativity and design thinking
AU - Chang, Yu shan
AU - Kao, Jing Yueh
AU - Wang, Yen Yin
N1 - Funding Information:
All participants were anonymously identified by codes so that their personal identities were not disclosed. For each participant, we obtained an informed consent. The collected data would not pertain to an investigation on the individual characteristics of each participant student. The data would be collected and processed anonymously and exclusively at group level, and they would be subject to scientific communication (oral and written). A scientific report would be provided at the end of the study to share the results. This research got ethical approvals by Center for Research Ethics, National Taiwan Normal University, Taiwan (Approval Number: 202010HM001, 202109HM002).We would like to thank An-Chi Hsieh for helping in teaching experiment. We would like to thank the National Science and Technology Council, Taiwan for financial support of this research under contract numbers NSC 110-2511-H-003 -018 -MY3
Funding Information:
We would like to thank An-Chi Hsieh for helping in teaching experiment. We would like to thank the National Science and Technology Council , Taiwan for financial support of this research under contract numbers NSC 110-2511-H-003 -018 -MY3
Publisher Copyright:
© 2022
PY - 2022/12
Y1 - 2022/12
N2 - This study explores the influences of virtual reality (VR) on creative design performance and design thinking processes. In this pretest−posttest experiment, nonequivalent groups of 180 seventh-grade students from a junior high school in Taipei were enrolled as research participants. For interior design lesson activities, the experimental and control groups were taught using VR applications and multimedia lectures, respectively, after which their creative design performance and design thinking processes were assessed and compared. The main conclusions are as follows: VR has a significant and positive influence on the creative design process (particularly the design and planning, testing and modification, and thinking and sharing stages), but it did not influence the data collection stage; VR has moderate effects on the functional integrity, technical requirements, sophistication and esthetics, and originality and novelty of creative design outcomes; and VR users have comprehensive design thinking processes that transition smoothly from empathy to problem definition, creative ideation, prototyping, and testing and verification. The experimental group significantly outperformed the control group in empathy.
AB - This study explores the influences of virtual reality (VR) on creative design performance and design thinking processes. In this pretest−posttest experiment, nonequivalent groups of 180 seventh-grade students from a junior high school in Taipei were enrolled as research participants. For interior design lesson activities, the experimental and control groups were taught using VR applications and multimedia lectures, respectively, after which their creative design performance and design thinking processes were assessed and compared. The main conclusions are as follows: VR has a significant and positive influence on the creative design process (particularly the design and planning, testing and modification, and thinking and sharing stages), but it did not influence the data collection stage; VR has moderate effects on the functional integrity, technical requirements, sophistication and esthetics, and originality and novelty of creative design outcomes; and VR users have comprehensive design thinking processes that transition smoothly from empathy to problem definition, creative ideation, prototyping, and testing and verification. The experimental group significantly outperformed the control group in empathy.
KW - Behaviors
KW - Creative design outcomes
KW - Design creativity
KW - Design thinking
KW - Virtual reality
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U2 - 10.1016/j.tsc.2022.101127
DO - 10.1016/j.tsc.2022.101127
M3 - Article
AN - SCOPUS:85137690199
SN - 1871-1871
VL - 46
JO - Thinking Skills and Creativity
JF - Thinking Skills and Creativity
M1 - 101127
ER -