Influence of game quests on pupils' enjoyment and goal-pursuing in math learning

Zhi Hong Chen*, Calvin C.Y. Liao, Hercy N.H. Cheng, Charles Y.C. Yeh, Tak Wai Chan

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

52 引文 斯高帕斯(Scopus)

摘要

As a medium for learning, digital games provide promising possibilities to motivate and engage students in subject learning. In this study, a game-based learning system, My-Pet- My-Quest, is developed to support pupils' math learning. This is due to the fact that most students in Taiwan have relatively lower positive attitude towards math learning, even though their math performance is prominent. To this end, a three-tire framework is proposed to guide the design of the My-Pet-My-Quest system. A quasi-experiment was conducted to examine the influence of game quests on pupils' enjoyment and goalpursuing in math learning. The results revealed that game quests were favored by students in terms of enjoyment, goal orientation, and goal intensity. Possible reasons for these results and a discussion of related issues are presented in this paper.

原文英語
頁(從 - 到)317-327
頁數11
期刊Educational Technology and Society
15
發行號2
出版狀態已發佈 - 2012 十二月 31
對外發佈

ASJC Scopus subject areas

  • 教育
  • 社會學與政治學
  • 工程 (全部)

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