Impacts of a one-month somatosensory game intervention on reaction and health-related quality of life on elderly

Mao Liu, Alex J.Y. Lee, Chi Yao Chang, Hsin Chin Wu, Hsiu Chi Fu, Shang Ti Chen, I. Tsun Chiang*

*此作品的通信作者

研究成果: 會議貢獻類型會議論文同行評審

2 引文 斯高帕斯(Scopus)

摘要

Because of advancement of health technology, life expectance has extended and has made global population aging dramatically. Interventions to improve health-related quality of life and social opportunity of older adults are strongly needed. In this paper, we proposed to a somatosensory video game and sedentary activity group to improve older adults' reaction and health-related quality in nursing homes. Forty older adults aged more then 65 were recruited from a nursing home and divided into two groups, a somatosensory video game and a sedentary activity group. Participants completed 30-minute somatosensory video game or 30-minute sedentary activity interventions three times a week for 4 weeks. Grasping ruler test and SF-8 were two assessment tools used to measure their progress in reaction time and health-related quality of life and to assess the benefits and outcomes of the interventions. The findings identified that the somatosensory video game intervention successfully created positive impacts on their reaction time performance and the sedentary activity intervention can improve their health-related quality of life significantly through a 30-mintue sessions three times a week for 4 weeks.

原文英語
頁面611-615
頁數5
出版狀態已發佈 - 2013
對外發佈
事件21st International Conference on Computers in Education, ICCE 2013 - Bali, 印度尼西亚
持續時間: 2013 11月 182013 11月 22

其他

其他21st International Conference on Computers in Education, ICCE 2013
國家/地區印度尼西亚
城市Bali
期間2013/11/182013/11/22

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 教育

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