Idea storming cube: A game-based system to support creative thinking

Chun Chieh Huang*, Tsai Yen Li, Hao Chuan Wang, Chun Yen Chang

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

1 引文 斯高帕斯(Scopus)

摘要

This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and context-sensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the Basic Mode or the Idea Generation Mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper.

原文英語
主出版物標題Proceedings - DIGITEL 2007
主出版物子標題First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
頁面179-181
頁數3
DOIs
出版狀態已發佈 - 2007
事件DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning - Jhongli City, 臺灣
持續時間: 2007 3月 262007 3月 28

出版系列

名字Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning

其他

其他DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
國家/地區臺灣
城市Jhongli City
期間2007/03/262007/03/28

ASJC Scopus subject areas

  • 人工智慧
  • 電腦繪圖與電腦輔助設計
  • 電腦科學應用
  • 軟體

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