TY - GEN
T1 - Idea storming cube
T2 - DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
AU - Huang, Chun Chieh
AU - Li, Tsai Yen
AU - Wang, Hao Chuan
AU - Chang, Chun Yen
PY - 2007
Y1 - 2007
N2 - This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and context-sensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the Basic Mode or the Idea Generation Mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper.
AB - This paper describes a collaborative game-based creativity support system, Idea Storming Cube, in support of creative thinking. It aims to make people form a creative and perspective-shift thinking habit. The system acquires knowledge from domain expert, user inputs history, and individuals in the current brainstorming group, and then provides user-, goal- and context-sensitive supports. Comparing to classic tutoring systems, it focuses more on stimulating divergent thinking. The system can be put into the Basic Mode or the Idea Generation Mode in order to support different gaming objectives. A case study for preliminary evaluation of the proposed HCI tool for collaborative idea generation is also reported in this paper.
UR - http://www.scopus.com/inward/record.url?scp=34547663405&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=34547663405&partnerID=8YFLogxK
U2 - 10.1109/DIGITEL.2007.29
DO - 10.1109/DIGITEL.2007.29
M3 - Conference contribution
AN - SCOPUS:34547663405
SN - 0769528015
SN - 9780769528014
T3 - Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
SP - 179
EP - 181
BT - Proceedings - DIGITEL 2007
Y2 - 26 March 2007 through 28 March 2007
ER -