GPU-based ocean rendering

Yung Feng Chiu, Chun Fa Chang

研究成果: 書貢獻/報告類型會議論文篇章

14 引文 斯高帕斯(Scopus)

摘要

We present efficient algorithms for real-time rendering of ocean using the newest features of programmable graphics processors (GPU). Ft differs from previous works in three aspects: adaptive GPU-based ocean surface tessellation, sophisticated optical effects for shallow water, and spray dynamics for oscillating waves. Our tessellation scheme not only offers easier level-of-detail (LOD) control but also avoids the loading of vertex attributes from CPU to GPU at each frame. The object-space wave sampling approach allows us to produce sophisticated optical effects for shallow water and implement a state-preserving particle system for simulating spray motions interactively.

原文英語
主出版物標題2006 IEEE International Conference on Multimedia and Expo, ICME 2006 - Proceedings
頁面2125-2128
頁數4
DOIs
出版狀態已發佈 - 2006 十二月 1
事件2006 IEEE International Conference on Multimedia and Expo, ICME 2006 - Toronto, ON, 加拿大
持續時間: 2006 七月 92006 七月 12

出版系列

名字2006 IEEE International Conference on Multimedia and Expo, ICME 2006 - Proceedings
2006

其他

其他2006 IEEE International Conference on Multimedia and Expo, ICME 2006
國家加拿大
城市Toronto, ON
期間2006/07/092006/07/12

ASJC Scopus subject areas

  • Media Technology
  • Electrical and Electronic Engineering

指紋 深入研究「GPU-based ocean rendering」主題。共同形成了獨特的指紋。

引用此