Game-play as knowledge transformation process for learning

Ming Puu Chen*, Chun Yi Shen

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

1 引文 斯高帕斯(Scopus)

摘要

Through a pedagogically meaningful process of game-play, content, skills and attitudes can be integrated in the gaming environment to engage learners and enhance learning by game-play. This study examined the process of game-play from the perspective of knowledge transformation. Pedagogical perspectives were proposed to serve as learning frameworks for learning from game-play. It is suggested that effective knowledge transformation in the learners can be achieved by means of deliberate design of the game-play process as well as the role of the learners.

原文英語
主出版物標題Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
頁面746-747
頁數2
DOIs
出版狀態已發佈 - 2010
事件10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010 - Sousse, 突尼斯
持續時間: 2010 7月 52010 7月 7

出版系列

名字Proceedings - 10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010

其他

其他10th IEEE International Conference on Advanced Learning Technologies, ICALT 2010
國家/地區突尼斯
城市Sousse
期間2010/07/052010/07/07

ASJC Scopus subject areas

  • 人工智慧
  • 計算機理論與數學

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