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Game-Based Learning of AI Image Recognition on Computational Thinking and Self-Efficacy of Undergraduates
Hui Wen Hsueh,
Ting Chia Hsu
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科技應用與人力資源發展學系
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引文 斯高帕斯(Scopus)
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深入研究「Game-Based Learning of AI Image Recognition on Computational Thinking and Self-Efficacy of Undergraduates」主題。共同形成了獨特的指紋。
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Social Sciences
Undergraduates
100%
Self-Efficacy
100%
Learning
100%
Artificial Intelligence
100%
Computational Thinking
100%
Students
41%
Programming
33%
Research
16%
Student Achievement
16%
Experiment
16%
Conceptualization
16%
Ability
16%
Competition
8%
Skills
8%
Education
8%
Problem
8%
Learner
8%
Understanding
8%
Effectiveness
8%
Serials
8%
Achievement Tests
8%
Algorithm
8%
Difference
8%
INIS
learning
100%
images
100%
artificial intelligence
100%
robots
66%
programming
33%
units
25%
competition
8%
education
8%
tools
8%
algorithms
8%
educational tools
8%
Computer Science
Artificial Intelligence
100%
Computational Thinking
100%
game based learning
100%
Robot
66%
Algorithms
8%
Education
8%
Model
8%
Psychology
Self-Efficacy
100%
Artificial Intelligence
100%
Computational
100%
Abilities
16%
Tools
16%
Achievement
16%
Research
16%
Thinking
8%
Economics, Econometrics and Finance
Learning
100%
Learner
25%
Occupational Qualification
25%