From fingers to embodiment: A study on the relations of the usability, dependability of the embodied interactive video games and the elders' flow experience

Ming Yueh Hwang, Jon Chao Hong, Jyh Tsorng Jong, Chia Kun Lee, Hsing Yun Chang

研究成果: 書貢獻/報告類型會議貢獻

7 引文 斯高帕斯(Scopus)

摘要

The elders feel better and healthier when participating in activities and recognizing their ability to move and creating something. Implementing technology can benefit their lives and improve social interaction. This study develops the embodied interactive video games (EIVG) relying on embodied interactions, which are free from the fine motor skills like pointing, grasping etc. Four research objectives include (1) To evaluate the usability of the EIVG; (2) To evaluate the dependability of the EIVG; (3) To understand the flow experiences of the elders during game play; (4) To explore the relations between the usability, dependability, and the elders' flow experiences. The results were discussed in three aspects. In terms of the usability and dependability of the game system, the elders were satisfied with the EIVG games due to the familiarity of the content and the ease of interaction. In terms of the flow experiences, the challenge of the games played an important role to the elders with high SES. In terms of the relations between usability, dependability, and flow experience, the usability and dependability were identified as critical factors for the elders to use computer technology due to the cognitive ageing.

原文英語
主出版物標題Learning by Playing
主出版物子標題Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings
頁面464-472
頁數9
DOIs
出版狀態已發佈 - 2009 九月 14
事件4th International Conference on E-Learning and Games, Edutainment 2009 - Banff, AB, 加拿大
持續時間: 2009 八月 92009 八月 11

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
5670 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

其他

其他4th International Conference on E-Learning and Games, Edutainment 2009
國家加拿大
城市Banff, AB
期間09/8/909/8/11

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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  • 引用此

    Hwang, M. Y., Hong, J. C., Jong, J. T., Lee, C. K., & Chang, H. Y. (2009). From fingers to embodiment: A study on the relations of the usability, dependability of the embodied interactive video games and the elders' flow experience. 於 Learning by Playing: Game-based Education System Design and Development - 4th International Conference on E-Learning and Games, Edutainment 2009, Proceedings (頁 464-472). (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); 卷 5670 LNCS). https://doi.org/10.1007/978-3-642-03364-3_55