Exploring the effects of a serious game-based learning package for disaster prevention education: The case of Battle of Flooding Protection

Meng Han Tsai*, Yu Lien Chang, Jen Shiuan Shiau, Shun Mei Wang

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

53 引文 斯高帕斯(Scopus)

摘要

This study aims to develop a serious game-based learning package for disaster prevention education. Disaster education is one of the most effective processes in disaster management. However, traditional educational methods are not sufficient for passing on past experience and triggering learner interest. Therefore, serious game-based learning, a more engaging educational method, is a promising direction for disaster prevention education. This study integrated a serious game, Battle of Flooding Protection, and Kolb's Experiential Learning Cycle to develop a learning package that would raise students' level of interest in learning, inspire their self-awareness, and increase their willingness to participate in disaster-related citizen actions. The learning package was implemented in a 67-student class for validation. The results showed that the Battle of Flooding Protection learning package had significant effects on students' disaster prevention skills, interest in learning, self-awareness, and sense of civic responsibility.

原文英語
文章編號101393
期刊International Journal of Disaster Risk Reduction
43
DOIs
出版狀態已發佈 - 2020 2月

ASJC Scopus subject areas

  • 岩土工程與工程地質
  • 安全研究
  • 地質學

指紋

深入研究「Exploring the effects of a serious game-based learning package for disaster prevention education: The case of Battle of Flooding Protection」主題。共同形成了獨特的指紋。

引用此