Exploring interactive patterns among students in competitive games by a mixed approach

Calvin C.Y. Liao, Zhi Hong Chen, Euphony F.Y. Yang, Fei Ching Chen, Tak Wai Chan

研究成果: 書貢獻/報告類型會議貢獻

1 引文 斯高帕斯(Scopus)

摘要

Recently, many researchers are interested in the game-based learning environment. However, few empirical studies investigated the issues of surrounding influence between real classroom context and virtual environment context. Hence, this study examines the interactions among students in the situation of competitive games. We implemented a game-based learning environment, entitled My-Pet-My-Quest, and a study was conducted in an elementary after-school club for 29 students over a four-month period. This study employed a mixed approach for data collection and analysis that contains collecting system records data, observation comments, and questionnaires, as well as adopting social network analysis and regression analyses. The results showed that 1) the students' self-reported friendship states predict the extent to which they interact with their friend in on-line environment; 2) the interactive patterns of schoolboy and schoolgirl differ regarding their genders in game-based learning environment; and 3) an elementary school student in the competitive game not only competed with others, but also enhanced the social interaction and emotional communication. Some suggestions about the results were also discussed. Firstly, researchers could use mixed methods to explore the patterns of interaction on game-based learning environments; secondly, researchers could adopt social network analysis for the design of game-based learning environments; finally, researchers could comprehend the interactive patterns of real classrooms and virtual competitive games.

原文英語
主出版物標題Proceedings of the 18th International Conference on Computers in Education
主出版物子標題Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010
頁面153-160
頁數8
出版狀態已發佈 - 2010 十二月 1
對外發佈Yes
事件18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010 - Putrajaya, 马来西亚
持續時間: 2010 十一月 292010 十二月 3

出版系列

名字Proceedings of the 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010

其他

其他18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010
國家马来西亚
城市Putrajaya
期間10/11/2910/12/3

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

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  • 引用此

    Liao, C. C. Y., Chen, Z. H., Yang, E. F. Y., Chen, F. C., & Chan, T. W. (2010). Exploring interactive patterns among students in competitive games by a mixed approach. 於 Proceedings of the 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010 (頁 153-160). (Proceedings of the 18th International Conference on Computers in Education: Enhancing and Sustaining New Knowledge Through the Use of Digital Technology in Education, ICCE 2010).