Along with the development of internet and mobile technology, wireless communication expands the scope of communication improve portability and convenience. Student can get into and try to integrate into the learning environment, for validate the benefit of learning. The research based on three on three cooperative learning basketball games that focus on flipped classroom concept and develop one suitable basketball. Different teaching strategies understand the students' learning collaborative tendency. This research takes 401 students in the central university of Taiwan to participate in the experiment which using a tablet (on pre-class, during the class, and after- class). The teams conduct observed in the classroom every week, and took questionnaire method as empirical data to analysis student's behavior.