TY - GEN
T1 - Experiencing the journey of confucius and learning in a virtual reality-based game
AU - Chen, Zhi Hong
AU - Yang, Ting Wei
N1 - Publisher Copyright:
© 2018 Asia-Pacific Society for Computers in Education. All rights reserved.
PY - 2018/11/24
Y1 - 2018/11/24
N2 - To enhance students' interest and motivation in learning Confucian analects, in this paper, we describe a participatory storytelling framework to guide the development of a virtual reality-based game environment, in which students might have an engaging learning experience and a macro perspective on the holistic learning context through sequencing the significant events in the life of Confucius. According to this framework, a digital game system is implemented and described. In the near future, the influence of the system on student performance, perception, and attitude would be examined.
AB - To enhance students' interest and motivation in learning Confucian analects, in this paper, we describe a participatory storytelling framework to guide the development of a virtual reality-based game environment, in which students might have an engaging learning experience and a macro perspective on the holistic learning context through sequencing the significant events in the life of Confucius. According to this framework, a digital game system is implemented and described. In the near future, the influence of the system on student performance, perception, and attitude would be examined.
KW - Confucius
KW - Digital game
KW - Storytelling
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85060026698&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85060026698&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85060026698
T3 - ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings
SP - 634
EP - 636
BT - ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings
A2 - Rodrigo, Ma. Mercedes T.
A2 - Yang, Jie-Chi
A2 - Wong, Lung-Hsiang
A2 - Chang, Maiga
PB - Asia-Pacific Society for Computers in Education
T2 - 26th International Conference on Computers in Education, ICCE 2018
Y2 - 26 November 2018 through 30 November 2018
ER -