Experiencing the journey of confucius and learning in a virtual reality-based game

Zhi Hong Chen, Ting Wei Yang

研究成果: 書貢獻/報告類型會議貢獻

摘要

To enhance students' interest and motivation in learning Confucian analects, in this paper, we describe a participatory storytelling framework to guide the development of a virtual reality-based game environment, in which students might have an engaging learning experience and a macro perspective on the holistic learning context through sequencing the significant events in the life of Confucius. According to this framework, a digital game system is implemented and described. In the near future, the influence of the system on student performance, perception, and attitude would be examined.

原文英語
主出版物標題ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings
編輯Ma. Mercedes T. Rodrigo, Jie-Chi Yang, Lung-Hsiang Wong, Maiga Chang
發行者Asia-Pacific Society for Computers in Education
頁面634-636
頁數3
ISBN(電子)9789869401289
出版狀態已發佈 - 2018 十一月 24
事件26th International Conference on Computers in Education, ICCE 2018 - Metro Manila, 菲律宾
持續時間: 2018 十一月 262018 十一月 30

出版系列

名字ICCE 2018 - 26th International Conference on Computers in Education, Main Conference Proceedings

其他

其他26th International Conference on Computers in Education, ICCE 2018
國家菲律宾
城市Metro Manila
期間2018/11/262018/11/30

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Education

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