Executive Functions Training-oriented Digital Games: Effectiveness and Experience

Chi Fang Huang, Hui Ling Hsu, Zhi Hong Chen

研究成果: 書貢獻/報告類型會議論文篇章

摘要

Executive function governs important cognitive abilities such as cognitive resource allocation, which is related to daily life and can affect learning performance. However, current executive function training mostly relies on self-administered tests, which leads to a dull process, and low interest, thereby influencing training effectiveness. To assist the affective domain during training, previous research attempted to gamify the training. However, prior studies indicated that the training intention might be influenced by the game-based design, and the game scenario also impacts the training process. Therefore, we developed a training-oriented digital game that closely simulates real-life situations to train executive function based on classic training, and discussed its effectiveness, and user experience. 38 college students were recruited to experience the training-oriented digital game and classic games and found that the training-oriented digital game effectively improved inhibition ability in executive function. Additionally, the game developed in this study showed significantly higher confidence and satisfaction than the classic game, while there was no significant difference in flow, positive affect, and behavioral intention. This indicates that the game developed in this study could be used to train executive function while maintaining support for the affective domain of gaming. We discuss further implications in the study.

原文英語
主出版物標題31st International Conference on Computers in Education, ICCE 2023 - Proceedings
編輯Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
發行者Asia-Pacific Society for Computers in Education
頁面589-594
頁數6
ISBN(電子)9786269689019
出版狀態已發佈 - 2023 12月
事件31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, 日本
持續時間: 2023 12月 42023 12月 8

出版系列

名字31st International Conference on Computers in Education, ICCE 2023 - Proceedings
1

會議

會議31st International Conference on Computers in Education, ICCE 2023
國家/地區日本
城市Matsue, Shimane
期間2023/12/042023/12/08

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 教育

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