Examining the potentials of computer games for English learning

Hao-Jan Chen, Wendy Yu Chen Huang

研究成果: 書貢獻/報告類型會議論文篇章

5 引文 斯高帕斯(Scopus)

摘要

This study aims to investigate Taiwanese EFL college students' perceptions of the potentials of computer games for language learning. The participants are required to play two selected video games, Sid Meier's Pirates and Telltale Sam & Max in the researcher's computer assisted language learning class. To elicit participants' perceptions of computer games, researchers asked them to write a reflection paper after they had played these two games for more than ten hours. The findings show that most students believe that suitable computer games can assist second language learning. The strengths and weaknesses of using computer games in language education are also discussed in this paper.

原文英語
主出版物標題DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
頁面134-138
頁數5
DOIs
出版狀態已發佈 - 2010 六月 25
事件3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010 - Kaohsiung, 臺灣
持續時間: 2010 四月 122010 四月 16

出版系列

名字DIGITEL 2010 - The 3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning

其他

其他3rd IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning, DIGITEL 2010
國家臺灣
城市Kaohsiung
期間2010/04/122010/04/16

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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