Examining Different Affective Factors in Learning with Virtual Reality

研究成果: 書貢獻/報告類型會議論文篇章

摘要

This study aims to examine how prior knowledge and affective factors of virtual reality environments predict science learning achievement through the mediation of learning engagement. Ninety-two sixth-grade students in Taiwan were recruited in this study. Data were analyzed through partial least squares structural equation modeling (PLS-SEM). The results showed that prior knowledge negatively predicted presence and control and active learning. Presence, control and active learning positively predicted learning engagement (behavioral engagement, cognitive engagement, emotional engagement). Cognitive fatigue was found to negatively predict emotional engagement and science learning achievement. Implications and suggestions for future research were addressed in the study.

原文英語
主出版物標題31st International Conference on Computers in Education, ICCE 2023 - Proceedings
編輯Ju-Ling Shih, Akihiro Kashihara, Weiqin Chen, Weiqin Chen, Hiroaki Ogata, Ryan Baker, Ben Chang, Seb Dianati, Jayakrishnan Madathil, Ahmed Mohamed Fahmy Yousef, Yuqin Yang, Hafed Zarzour
發行者Asia-Pacific Society for Computers in Education
頁面437-446
頁數10
ISBN(電子)9786269689026
出版狀態已發佈 - 2023 12月
事件31st International Conference on Computers in Education, ICCE 2023 - Matsue, Shimane, 日本
持續時間: 2023 12月 42023 12月 8

出版系列

名字31st International Conference on Computers in Education, ICCE 2023 - Proceedings
2

會議

會議31st International Conference on Computers in Education, ICCE 2023
國家/地區日本
城市Matsue, Shimane
期間2023/12/042023/12/08

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 教育

指紋

深入研究「Examining Different Affective Factors in Learning with Virtual Reality」主題。共同形成了獨特的指紋。

引用此