TY - JOUR
T1 - Enhancing medical students' communicative skills in a 3D virtual world
AU - Wu, Yi Ju Ariel
AU - Lan, Yu Ju
AU - Huang, Sin Bao Paul
AU - Lin, Yen Ting R.
N1 - Publisher Copyright:
© 2019 National Taiwan Normal University.
PY - 2019
Y1 - 2019
N2 - This study explores the effects of how collaborating in a virtual world (VW) enhanced learners' healthcare professional-patient communicative skills, including physician-patient and inter-professional communication in medical discourse. Through a quasi-experimental design case study, 47 Taiwanese Freshman English students from a College of Medicine participated in this study for 3 weeks. Research data included video analysis of students' role-play creations in two different media (on the stage versus VW program), transcripts of learners' role-plays, and questionnaire results of students' perceptions of role-playing. The results include (1) rich description of the scenarios and plots created by students in the VW group, (2) VW group learners' better performance in using effective communicative skills when role-playing via the VW, including building rapport with the patients and colleagues and showing empathy and understanding toward patients; and (3) VW group learners' higher evaluation of how the role-play helped their English language skills, healthcare professional-patient communication and learning in general. The study concludes by discussing the theoretical and pedagogical implications of the results.
AB - This study explores the effects of how collaborating in a virtual world (VW) enhanced learners' healthcare professional-patient communicative skills, including physician-patient and inter-professional communication in medical discourse. Through a quasi-experimental design case study, 47 Taiwanese Freshman English students from a College of Medicine participated in this study for 3 weeks. Research data included video analysis of students' role-play creations in two different media (on the stage versus VW program), transcripts of learners' role-plays, and questionnaire results of students' perceptions of role-playing. The results include (1) rich description of the scenarios and plots created by students in the VW group, (2) VW group learners' better performance in using effective communicative skills when role-playing via the VW, including building rapport with the patients and colleagues and showing empathy and understanding toward patients; and (3) VW group learners' higher evaluation of how the role-play helped their English language skills, healthcare professional-patient communication and learning in general. The study concludes by discussing the theoretical and pedagogical implications of the results.
KW - 3D Virtual World (VW)
KW - English for medical purposes
KW - English for specific purposes
KW - Healthcare professional-patient communication
KW - Inter-professional communication
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M3 - Article
AN - SCOPUS:85085883728
SN - 1176-3647
VL - 22
SP - 18
EP - 32
JO - Educational Technology and Society
JF - Educational Technology and Society
IS - 4
ER -