Enhancing intrinsic learning motivation through gamification: a self-determination theory perspective

Pin Luarn, Chiao Chieh Chen, Yu Ping Chiu*

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

25 引文 斯高帕斯(Scopus)

摘要

Purpose: The use of gamification might offer a partial solution to the decline in students' motivation and engagement the school system is currently facing. However, there has been a lack of empirical evidence on whether and how gamification may be able to improve learning motivation. Specifically, this study aims at exploring the antecedents and consequences of intrinsic learning motivation and its mediating role in gamification context. Design/methodology/approach: A survey method was used to gather the information from students, and regression analysis was used to examine the relationship between three categories of gamification features (social, achievement and immersion), and intrinsic learning motivation. Moreover, this study further used self-determination theory to clarify how students' psychological needs (relatedness, competence and autonomy) mediate the effects of gamification and learning motivation. Findings: Results showed that social, achievement and immersion features are key aspects that impact students' intrinsic motivation. The psychological needs of students can further enhance these relationships. Originality/value: Overall, the findings illuminate the unique motivations for learning and reveal design strategies that can be implemented to improve teaching through gamification features.

原文英語
頁(從 - 到)413-424
頁數12
期刊International Journal of Information and Learning Technology
40
發行號5
DOIs
出版狀態已發佈 - 2023 10月 24

ASJC Scopus subject areas

  • 教育
  • 電腦科學應用
  • 電腦網路與通信

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