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Enhancing cognition, motivation, and behavioral performance in individuals with severe mental illness through an intervention incorporating tabletop games

  • Chien Chuan Chu
  • , Jen Suh Chern*
  • , Ming Teng Lin
  • *此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

1   連結會在新分頁中打開 引文 斯高帕斯(Scopus)

摘要

The purpose of this study was to investigate the effects of tabletop games on cognition, motivation and behavioral performance for individuals with severe mental illness (SMI). A total of 44 eligible participants were recruited in a single psychiatric medical institute and were assigned to either the experimental group (EG, n = 21) or a control group (CG, n = 23). The outcome measures were cognition measured by the Montreal Cognitive Assessment (MoCA) and Color Trails Test (CTT), behavioral performance measured by Work Behavior Inventory (WBI), and motivation measured by Volitional Questionnaire. After eight weeks of tabletop game intervention, three times a week for 60 min each time, the EG exhibited significant and/or medium trends of improvement in all outcome measures. The CG showed significant and medium trend of improvement in delayed recall of MoCA and time to finish Color Trails Test 1, and regression in orientation of MoCA and work quality in WBI. Tabletop games improve cognition, motivation and behavioral performance in individuals with SMI. Further investigation is required to determine the long-term effects of tabletop games intervention.

原文英語
文章編號105287
期刊Acta Psychologica
259
DOIs
出版狀態已發佈 - 2025 9月

UN SDG

此研究成果有助於以下永續發展目標

  1. SDG 3 - 健康與福祉
    SDG 3 健康與福祉

ASJC Scopus subject areas

  • 實驗與認知心理學
  • 發展與教育心理學
  • 藝術與人文(雜項)

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