TY - JOUR
T1 - Embedding game-based problem-solving phase into problem-posing system for mathematics learning
AU - Chang, Kuo En
AU - Wu, Lin Jung
AU - Weng, Sheng En
AU - Sung, Yao Ting
N1 - Funding Information:
This research project was supported by grants from the National Science Council, Taiwan, Republic of China (Contract No. NSC99-2511-S-003-026-MY3, NSC99-2631-S-003-001, NSC99-2631-S-003-003, NSC100-2631-S-003-007 ).
PY - 2012/2
Y1 - 2012/2
N2 - A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the "solving problem" phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth graders from four different classes were recruited. The experimental group used the problem-posing system, whereas the control group followed the traditional paper-based approach. The study investigates the effects of the problem-posing system on students' problem-posing ability, problem-solving ability, and flow experiences. The results revealed more flow experiences, and higher problem-solving and problem-posing abilities in the experimental group.
AB - A problem-posing system is developed with four phases including posing problem, planning, solving problem, and looking back, in which the "solving problem" phase is implemented by game-scenarios. The system supports elementary students in the process of problem-posing, allowing them to fully engage in mathematical activities. In total, 92 fifth graders from four different classes were recruited. The experimental group used the problem-posing system, whereas the control group followed the traditional paper-based approach. The study investigates the effects of the problem-posing system on students' problem-posing ability, problem-solving ability, and flow experiences. The results revealed more flow experiences, and higher problem-solving and problem-posing abilities in the experimental group.
KW - Applications in subject areas
KW - Elementary education
KW - Interactive learning environments
KW - Teaching/learning strategies
UR - http://www.scopus.com/inward/record.url?scp=81855218017&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=81855218017&partnerID=8YFLogxK
U2 - 10.1016/j.compedu.2011.10.002
DO - 10.1016/j.compedu.2011.10.002
M3 - Article
AN - SCOPUS:81855218017
SN - 0360-1315
VL - 58
SP - 775
EP - 786
JO - Computers and Education
JF - Computers and Education
IS - 2
ER -