TY - JOUR
T1 - Elucidating the impact of critical determinants on purchase decision in virtual reality products by Analytic Hierarchy Process approach
AU - Wu, Yenchun
AU - Chen, Shih Chih
AU - Lin, I. Cheng
N1 - Publisher Copyright:
© 2018, Springer-Verlag London Ltd., part of Springer Nature.
PY - 2019/6/1
Y1 - 2019/6/1
N2 - Virtual Reality (VR) is a technology that uses a specialized user interface to connect people to the virtual world, where they can enjoy a multitude of visual, auditory, olfactory, and tactile experiences. In this study, the analytic hierarchy process method is used to analyze the following four factors that affect consumers’ purchase decisions with respect to VR products: VR system requirements, purchase-oriented marketing of VR products, VR application types, and user-friendliness of VR products. Additionally, this study also examines consumer preferences for various VR products. Despite the interviewees’ concerns regarding computing power, product pricing, after-sales services, knowledge learning, and user-friendliness, the results of this study reveal that what they need most are VR products that can be used on the go. Therefore, portable VR is expected to be the trend as people are hoping to use VR applications whenever and wherever they wish to use them. This research provides the theoretical and managerial implications for understanding the potential trends for VR products and thus develops the appropriate marketing strategies for them.
AB - Virtual Reality (VR) is a technology that uses a specialized user interface to connect people to the virtual world, where they can enjoy a multitude of visual, auditory, olfactory, and tactile experiences. In this study, the analytic hierarchy process method is used to analyze the following four factors that affect consumers’ purchase decisions with respect to VR products: VR system requirements, purchase-oriented marketing of VR products, VR application types, and user-friendliness of VR products. Additionally, this study also examines consumer preferences for various VR products. Despite the interviewees’ concerns regarding computing power, product pricing, after-sales services, knowledge learning, and user-friendliness, the results of this study reveal that what they need most are VR products that can be used on the go. Therefore, portable VR is expected to be the trend as people are hoping to use VR applications whenever and wherever they wish to use them. This research provides the theoretical and managerial implications for understanding the potential trends for VR products and thus develops the appropriate marketing strategies for them.
KW - Analytic hierarchy process (AHP)
KW - Purchase intention
KW - VR device
KW - Virtual reality (VR)
UR - http://www.scopus.com/inward/record.url?scp=85056825152&partnerID=8YFLogxK
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U2 - 10.1007/s10055-018-0373-0
DO - 10.1007/s10055-018-0373-0
M3 - Article
AN - SCOPUS:85056825152
SN - 1359-4338
VL - 23
SP - 187
EP - 195
JO - Virtual Reality
JF - Virtual Reality
IS - 2
ER -