TY - JOUR
T1 - Elders' usability, dependability, and flow experiences on embodied interactive video games
AU - Hwang, Ming Yueh
AU - Hong, Jon Chao
AU - Hao, Yung wei
AU - Jong, Jyh Tsorng
PY - 2011/8
Y1 - 2011/8
N2 - Daily physical activitiesmay slowdown the deterioration of cognitive aging. This study intended to develop embodiment interactive video games with friendly human-machine interface to break through the elder's literacy, cognitive aging, and psychomotor hindrances toward technology. Another objective was to understand, through field experiments the perceived usability of the video games as well as their dependability and flow experiences on this platform.. Thirty elders constituted the sample for this study. Based on interviews and observations, this study found that the usability and dependability of this platformwere high. Flowexperiences occurred depending on the prior knowledge and interactive modules of the games.
AB - Daily physical activitiesmay slowdown the deterioration of cognitive aging. This study intended to develop embodiment interactive video games with friendly human-machine interface to break through the elder's literacy, cognitive aging, and psychomotor hindrances toward technology. Another objective was to understand, through field experiments the perceived usability of the video games as well as their dependability and flow experiences on this platform.. Thirty elders constituted the sample for this study. Based on interviews and observations, this study found that the usability and dependability of this platformwere high. Flowexperiences occurred depending on the prior knowledge and interactive modules of the games.
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U2 - 10.1080/03601271003723636
DO - 10.1080/03601271003723636
M3 - Article
AN - SCOPUS:79960327999
SN - 0360-1277
VL - 37
SP - 715
EP - 731
JO - Educational Gerontology
JF - Educational Gerontology
IS - 8
ER -