Effects of the sequence of game-play and game-design on novices' motivation, flow, and performance

Li Chun Wang, Ming Puu Chen*

*此作品的通信作者

研究成果: 書貢獻/報告類型會議論文篇章

1 引文 斯高帕斯(Scopus)

摘要

The purpose of this study was to examine whether providing an active learning approach during game-based learning generates positive impacts on the learners. The effects of learning approaches (active exploration vs. tutorial) on eighth-graders' Scratch programming performance, motivation and flow experience were examined in this study. The differences between the active exploration group and the tutorial group included the sequence of game-play and game design activity and the supporting strategy. One hundred and twenty-five junior high school students participated in the study. The results showed that (1) the active exploration approach triggered higher learning motivation and flow experience than the tutorial approach did, (2) the sequence of game-play and game-design did not differentiate learners' project performance, and (3) the causes of why high motivation and flow experience did not bring about better project performance need to be further investigated.

原文英語
主出版物標題Transactions on Edutainment VIII
頁面46-55
頁數10
DOIs
出版狀態已發佈 - 2012
事件6th International Conference on E-Learning and Games, Edutainment 2011 - Taipei, 臺灣
持續時間: 2011 9月 72011 9月 9

出版系列

名字Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
7220 LNCS
ISSN(列印)0302-9743
ISSN(電子)1611-3349

其他

其他6th International Conference on E-Learning and Games, Edutainment 2011
國家/地區臺灣
城市Taipei
期間2011/09/072011/09/09

ASJC Scopus subject areas

  • 理論電腦科學
  • 一般電腦科學

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