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Effects of students using different learning approaches for learning computational thinking and AI applications

研究成果: 雜誌貢獻期刊論文同行評審

19   連結會在新分頁中打開 引文 斯高帕斯(Scopus)

摘要

This study aimed to compare the effectiveness of the experiential learning cycle (ELC) and self-regulated learning (SRL), both implemented through a game-based approach (AI 2 Robot City board game), in fostering computational thinking (CT) and understanding of artificial intelligence (AI) applications in university level. The sample consisted of 63 first-year students, divided into two groups: 31 students using ELC and 32 students using SRL. The study was conducted over a 12-hour session. The Jansen-Neyman method was utilized to analyze the interaction between pretest scores and instructional design. Results revealed a significant interaction between these instructional approaches and pretest performance, impacting learning outcomes related to logical thinking and AI anxiety. Specifically, SRL demonstrated greater efficacy in improving delayed learning achievement compared to the ELC, highlighting its importance in promoting long-term retention. However, ELC is recommended for students exhibiting higher initial AI anxiety or lower perception of CT.

原文英語
頁(從 - 到)7549-7571
頁數23
期刊Education and Information Technologies
30
發行號6
DOIs
出版狀態已發佈 - 2025 4月

ASJC Scopus subject areas

  • 教育
  • 圖書館與資訊科學

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