Effects of somatosensory video games on simple reactions of institutional-dwelling older adults with mild-cognitive impairments

Mao Liou, Shang Ti Chen, Hsiu Chi Fu, I. Tsun Chiang

研究成果: 書貢獻/報告類型會議論文篇章

2 引文 斯高帕斯(Scopus)

摘要

The purpose of this study was to understand the outcomes of using somatosensory video games (SVG) on institutionalized older adults with mild-cognitive impairment. Complete twenty minute SVG twice a week for eight weeks. Ruler Drop Reaction Time Test (RDRTT) was to measure simple reaction on older adults with mild-cognitive impairment. Results showed that the participants significantly improved their simple reactions after the 8-week SVG intervention. The study concluded that using SVG is a potential tool to enhance the reaction ability on institutionalized older adults with mild-cognitive impairments.

原文英語
主出版物標題Proceedings - IEEE 15th International Conference on Advanced Learning Technologies
主出版物子標題Advanced Technologies for Supporting Open Access to Formal and Informal Learning, ICALT 2015
編輯Nian-Shing Chen, Tzu-Chien Liu, Kinshuk, Ronghuai Huang, Gwo-Jen Hwang, Demetrios G. Sampson, Chin-Chung Tsai
發行者Institute of Electrical and Electronics Engineers Inc.
頁面428-429
頁數2
ISBN(電子)9781467373333
DOIs
出版狀態已發佈 - 2015 9月 14
對外發佈
事件15th IEEE International Conference on Advanced Learning Technologies, ICALT 2015 - Hualien, 臺灣
持續時間: 2015 7月 62015 7月 9

出版系列

名字Proceedings - IEEE 15th International Conference on Advanced Learning Technologies: Advanced Technologies for Supporting Open Access to Formal and Informal Learning, ICALT 2015

其他

其他15th IEEE International Conference on Advanced Learning Technologies, ICALT 2015
國家/地區臺灣
城市Hualien
期間2015/07/062015/07/09

ASJC Scopus subject areas

  • 電腦科學應用
  • 實驗與認知心理學
  • 電腦網路與通信
  • 人機介面
  • 教育

指紋

深入研究「Effects of somatosensory video games on simple reactions of institutional-dwelling older adults with mild-cognitive impairments」主題。共同形成了獨特的指紋。

引用此