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Effects of learning styles on learners’ collaborative patterns in a mobile-assisted, Chinese character-forming game based on a flexible grouping approach

研究成果: 雜誌貢獻期刊論文同行評審

24   連結會在新分頁中打開 引文 斯高帕斯(Scopus)

摘要

This paper reports a novel, mobile-assisted, game-based learning design for Chinese character learning. In playing the ‘Chinese-PP’ game in a 1:1 (one-device-per-student) setting, each of the 31 target students in Primary 3 (9 years old) is assigned a Chinese character component. A student may make use of his/her own and peers’ character components to form a legitimate Chinese character, and invite the peers with matching components to join his/her group. The intention is to assist the students in developing general orthographic awareness (understanding the structures of Chinese characters) through social negotiation. In this paper, the students’ collaborative learning processes in three game sessions were analysed. The relationships between students with varied learning styles and their game behaviours and learning gains were unveiled as a result. Through the Chinese-PP learning activities that stimulated active peer coaching and social learning, we found that all the target students became active learning participants and achieved high learning gains in the last game session. Recommendations for the future development of such a novel learning approach will also be given.

原文英語
頁(從 - 到)61-77
頁數17
期刊Technology, Pedagogy and Education
25
發行號1
DOIs
出版狀態已發佈 - 2016 1月 1

ASJC Scopus subject areas

  • 資訊系統
  • 教育
  • 通訊
  • 電腦科學應用

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