Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game

研究成果: 書貢獻/報告類型會議論文篇章

3 引文 斯高帕斯(Scopus)

摘要

Spatial ability is recognized as a type of cognition which might influence individuals' learning performance and career development. A former study revealed that there are significant gender differences in spatial ability. Based on the research, the aims of the present study were to explore whether there are significant gender and age differences in virtual reality (VR) spatial game performance. A total of 237 valid data were collected. The results only revealed that there was a significant age difference in VR spatial game performance, but no gender difference. We also found that the Flynn effect might have affected the results.

原文英語
主出版物標題Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018
編輯Mark J.W. Lee, Sasha Nikolic, Montserrat Ros, Jun Shen, Leon C. U. Lei, Gary K.W. Wong, Neelakantam Venkatarayalu
發行者Institute of Electrical and Electronics Engineers Inc.
頁面1206-1207
頁數2
ISBN(電子)9781538665220
DOIs
出版狀態已發佈 - 2018 7月 2
事件2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 - Wollongong, 澳大利亚
持續時間: 2018 12月 42018 12月 7

出版系列

名字Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018

會議

會議2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018
國家/地區澳大利亚
城市Wollongong
期間2018/12/042018/12/07

ASJC Scopus subject areas

  • 教育
  • 人工智慧
  • 電腦網路與通信
  • 工程(雜項)

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