@inproceedings{1b76c2c8b33f4f309e88e95b4f437b9e,
title = "Effects of Gender and Age on Learning Spatial Concepts from a Virtual Reality Game",
abstract = "Spatial ability is recognized as a type of cognition which might influence individuals' learning performance and career development. A former study revealed that there are significant gender differences in spatial ability. Based on the research, the aims of the present study were to explore whether there are significant gender and age differences in virtual reality (VR) spatial game performance. A total of 237 valid data were collected. The results only revealed that there was a significant age difference in VR spatial game performance, but no gender difference. We also found that the Flynn effect might have affected the results.",
keywords = "age differences, gender differences, spatial ability, virtual reality",
author = "Hong, {Jon Chao} and Ming-Yueh Hwang and Tai, {Kai Hsin} and Tsai, {Chi Ruei}",
note = "Publisher Copyright: {\textcopyright} 2018 IEEE.; 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018 ; Conference date: 04-12-2018 Through 07-12-2018",
year = "2018",
month = jul,
day = "2",
doi = "10.1109/TALE.2018.8615402",
language = "English",
series = "Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "1206--1207",
editor = "Lee, {Mark J.W.} and Sasha Nikolic and Montserrat Ros and Jun Shen and Lei, {Leon C. U.} and Wong, {Gary K.W.} and Neelakantam Venkatarayalu",
booktitle = "Proceedings of 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2018",
}