Effects of educational role-playing and simulation games: Designing interactive carbon footprint curriculum for primary school students

Ming Hsiu Mia Chen, Shih Ting Tsai*, Chi Cheng Chang

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

4 引文 斯高帕斯(Scopus)

摘要

The purpose of this study was to explore the effects of educational role-playing and simulation games in the specific context of carbon footprint curriculum designed for primary school students. A total of 60 primary school students were classified into two groups. The participants in the experimental group (30 students) were taught using a multimedia game and the participants in the control group (30 students) were taught using a textbook. The results showed that the experimental group demonstrated a greater improvement in general carbon footprint knowledge and in each separate learning unit (Grads level and using 3C product) than the control group did. Additionally, according to the experimental process and results, the students in the experimental group displayed more favorable thinking structures and learning attitudes toward carbon footprint topics than the control group did. All results indicated that game-based learning involving role-playing and simulation was a helpful component of carbon footprint curriculum.

原文英語
頁(從 - 到)1-32
頁數32
期刊Journal of Research in Education Sciences
61
發行號4
DOIs
出版狀態已發佈 - 2016 12月

ASJC Scopus subject areas

  • 教育

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