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Effects of Creativity Styles on Learning Engagement and Motivation in STEAM Education

研究成果: 雜誌貢獻 › 期刊論文 › 同行評審

19   連結會在新分頁中打開 引文 斯高帕斯(Scopus)

摘要

Participating in science, technology, engineering, arts, and mathematics (STEAM) fosters learning engagement and improves student learning outcomes. This study explored the effects of creativity style on learning engagement and motivation in STEAM education to emphasize the critical inner process of learning. The curriculum content was established based on STEAM with artificial intelligence (AI) game development. A Creativity Assessment Questionnaire was designed to measure students’ learning motivation through STEAM creativity. Before the experiment, the participants completed a creativity questionnaire to determine their creativity style. This study included 65 undergraduate volunteers from a national university in central Taiwan. Before the experiment, all participants completed a questionnaire to determine their creativity style, classified as either low or high ACT (actively engage in generating ideas) or low or high FLOW. During the experiment, they were asked to participate in our designed STEAM-with-AI-game learning activity, and their motivation and engagement were evaluated. Although there was a limitation of generalizability due to nonrandom sampling, this study revealed the effects of creativity style on the relationship between motivation and engagement in STEAM education. Our findings showed that creativity styles played a critical role in learning motivation and engagement. In addition, the creativity styles of ACT and FLOW enhanced learning engagement and motivation in STEAM education through STEAM–AI gamification.

原文英語
文章編號2755
期刊Sustainability (Switzerland)
卷17
發行號6
DOIs
出版狀態已發佈 - 2025 3月

UN SDG

此研究成果有助於以下永續發展目標

  1. SDG 7 - 可負擔的潔淨能源
    SDG 7 可負擔的潔淨能源

ASJC Scopus subject areas

  • 電腦科學(雜項)
  • 地理、規劃與發展
  • 可再生能源、永續發展與環境
  • 環境科學(雜項)
  • 能源工程與電力技術
  • 硬體和架構
  • 電腦網路與通信
  • 管理、監督、政策法律

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