Effects of a virtual reality teaching application on engineering design creativity of boys and girls

Hung Chang Lin, Yu shan Chang*, Wen Hung Li

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

23 引文 斯高帕斯(Scopus)

摘要

In the context of the importance of promoting women's participation in engineering design and the trend toward applying virtual reality (VR) to teaching, this study investigated the influences of gender and a VR teaching application on engineering design creativity. This study adopted a quasi-experimental design with a pre-test and post-test. A teaching experiment was conducted with 169 seventh-grade students in a junior high school in Taipei City, Taiwan.The primary conclusions reached were as follows: 1.Application of VR to teaching has a moderately positive influence on the Empathize, Define, and Ideate stages of the design process as well as on the total scores for engineering design thinking. This effect is more pronounced in girls than in boys. 2.The application of VR to teaching has a moderately positive influence on the engineering design thought processes of students, with a greater effect observed in girls than in boys.

原文英語
文章編號100705
期刊Thinking Skills and Creativity
37
DOIs
出版狀態已發佈 - 2020 9月

ASJC Scopus subject areas

  • 教育

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