Effective learning design of game-based 3D virtual language learning environments for special education students

Yu Ju Lan, Indy Y.T. Hsiao, Mei Feng Shih

研究成果: 雜誌貢獻文章

9 引文 (Scopus)

摘要

This current study aimed at creating a 3D virtual environment on Second Life particularly for special education students to enhance their first language, Mandarin, learning in vocabulary and sentence structures. Four students aged between 8 and 9 participated in this research. In addition to their inherent disabilities (mild autism spectrum disorder, attention-deficit hyperactivity disorder, or mild mental retardation), all the four participants suffer from delayed language development. The purpose of the 3 -month study was therefore to establish a platform enhancing their learning of Mandarin Chinese. A designbased qualitative design was adopted in this study. The collected data included in-class observation, video clips of learning process, and post-study interviews with the four disabled children. Additionally, parents' comments on their children's oral expression skills at home were also collected. Through a two-cycle investigation, this research proposed six categories of Human-computer interface (HCI) design principles for using virtual worlds to enhance special education students' Mandarin learning. In addition, both the interview results and the parents' comments confirmed the effects of using this platform for specia l education students' learning.

原文英語
頁(從 - 到)213-227
頁數15
期刊Educational Technology and Society
21
發行號3
出版狀態已發佈 - 2018 一月 1

指紋

special education
learning environment
Education
Students
language
learning
parents
student
video clip
ADHD
interview
autism
Virtual reality
Interfaces (computer)
learning process
vocabulary
disability
education

ASJC Scopus subject areas

  • Education
  • Sociology and Political Science
  • Engineering(all)

引用此文

Effective learning design of game-based 3D virtual language learning environments for special education students. / Lan, Yu Ju; Hsiao, Indy Y.T.; Shih, Mei Feng.

於: Educational Technology and Society, 卷 21, 編號 3, 01.01.2018, p. 213-227.

研究成果: 雜誌貢獻文章

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