Edventure: Gamification for collaborative problem design and solving

Chang Hung Wang, Yu Chun Hsu, Ping Cheng Yeh, Chia Yu Lin, I. Wei Lai

研究成果: 書貢獻/報告類型會議論文篇章

2 引文 斯高帕斯(Scopus)

摘要

In this paper, we develop the game-based system Edventure that transforms the tedious homework or in-class exercise into a game, where students compete with each other through preparing and solving problems. Edventure has many advantages over traditional homework, e.g., cooperative learning and less routines for the homework preparation. Most importantly, the system elevates the students' motivations and enables them to yield better learning outcome by actively doing their homework. Specifically, while students apply the knowledge when solving problems in traditional homework, in Edventure they have to prepare problems for their peers, which requires the skill like analysis, evaluation and creation. Compared with applying, evaluating and creating belong to higher cognitive levels in the revised Bloom's taxonomy. We adopt Edventure in the course Differential Equation to demonstrate its efficacy. From the evaluation results, around 70% students learn cooperatively and solve more homework problems when using Edventure.

原文英語
主出版物標題2016 15th International Conference on Information Technology Based Higher Education and Training, ITHET 2016
發行者Institute of Electrical and Electronics Engineers Inc.
ISBN(電子)9781509007783
DOIs
出版狀態已發佈 - 2016 十一月 28
對外發佈
事件15th International Conference on Information Technology Based Higher Education and Training, ITHET 2016 - Istanbul, 土耳其
持續時間: 2016 九月 82016 九月 10

出版系列

名字2016 15th International Conference on Information Technology Based Higher Education and Training, ITHET 2016

會議

會議15th International Conference on Information Technology Based Higher Education and Training, ITHET 2016
國家/地區土耳其
城市Istanbul
期間2016/09/082016/09/10

ASJC Scopus subject areas

  • 電腦科學應用
  • 教育

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