跳至主導覽 跳至搜尋 跳過主要內容

Do website features matter in an online gamification context? Focusing on the mediating roles of user experience and attitude

  • Chia Lin Hsu
  • , Yen Chun Chen
  • , Tai Ning Yang
  • , Wei Ko Lin*
  • *此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

79   連結會在新分頁中打開 引文 斯高帕斯(Scopus)

摘要

The purposes of this study are mainly to investigate the relationships among website features (i.e. utilitarian and hedonic features), user experience, perceived value (i.e. information value, experiential value, social value, and transaction value), user attitude, and behavioral intentions (i.e. intention to use and word-of-mouth intention), and additionally the mediating effects of user experience and attitude are also explored in this study in an online gamification context. Specifically, this study applies a structural equation model to test the causal relationships among those website features, user experience, perceived value, user experience, and behavioral intentions in an online gamification context. Results show that both utilitarian features and hedonic features have significant impact on users’ experience, which in turn affects their perception of value and attitude. Users’ perceptions of information and transaction value also significantly affect their attitude, and in turn affect their behavioral intentions. Besides, the mediating effects of user experience and attitude are also confirmed in this study. To summarize, the findings of this study can help website managers improve their users’ perceptions of value and attitude more effectively and act as a guide for research and development (R&D) of gamification to acquire competitive advantage and further evoke desired behavioral intentions.

原文英語
頁(從 - 到)196-205
頁數10
期刊Telematics and Informatics
34
發行號4
DOIs
出版狀態已發佈 - 2017 7月 1
對外發佈

ASJC Scopus subject areas

  • 通訊
  • 電腦網路與通信
  • 法律
  • 電氣與電子工程

指紋

深入研究「Do website features matter in an online gamification context? Focusing on the mediating roles of user experience and attitude」主題。共同形成了獨特的指紋。

引用此