Do curious students learn more science in an immersive virtual reality environment? Exploring the impact of advance organizers and epistemic curiosity

Silvia Wen Yu Lee*, Ying Tai Hsu, Kun Hung Cheng

*此作品的通信作者

研究成果: 雜誌貢獻期刊論文同行評審

4 引文 斯高帕斯(Scopus)

摘要

Past studies have found mixed results of the impact of immersive virtual reality (IVR) environments on students' learning. In this study, we examined the effect of using concept maps, a kind of advance organizer, on students' learning of science via IVR. In this exploratory and immersive learning environment, we also explored the roles played by learners' epistemic curiosity and other affective factors. Seventy-four sixth-grade students participated in this research and were randomly assigned to the advance organizer group (AO; experimental group) and the non-advance organizer group (NAO; control group). Data collection included survey questionnaires and a science test for assessing students' understanding of plants. We examined the structural relationships among students’ curiosity and affective factors (including presence, control and active learning, positive emotional engagement, and negative emotional engagement), and compared the learning outcomes of the experimental and control groups. We used analysis of covariance (ANCOVA) and partial least squares-structural equation modeling (PLS-SEM) for the data analysis. The results showed that students in the AO group had significantly higher scores for science concepts than those in the NAO group. In both groups, the interest-type curiosity and control and active learning positively predicted emotional engagement. Moreover, in the AO group, positive emotional engagement positively predicted the scientific knowledge of plant concepts. Implications for future research and instructional design are suggested in the study.

原文英語
文章編號104456
期刊Computers and Education
182
DOIs
出版狀態已發佈 - 2022 6月

ASJC Scopus subject areas

  • 電腦科學(全部)
  • 教育

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