In this paper, we describe the development of a management game, My-Pet-Shop, to support incidental learning for English vocabulary. The design rationale of the system lies in the fact that vocabulary learning should learn from meaningful context rather than abstract description. In addition, a management game could help students regulate their learning in a joyful way. Based on the two rationales, we develop the My-Pet-Shop, which consists of three components, including self-representation, self-management, and social interaction. In addition to the introduction of the three components, their underlying thoughts are also described. In the near future, the system usability and its influences on student learning would be conducted.
|出版狀態||已發佈 - 2013 一月 1|
|事件||21st International Conference on Computers in Education, ICCE 2013 - Bali, 印度尼西亚|
持續時間: 2013 十一月 18 → 2013 十一月 22
|其他||21st International Conference on Computers in Education, ICCE 2013|
|期間||13/11/18 → 13/11/22|
ASJC Scopus subject areas
- Computer Science (miscellaneous)