Development of a management game for English vocabulary learning

Zhi Hong Chen, Shu Yu Lee, Chih Yueh Chou

研究成果: 會議貢獻類型

摘要

In this paper, we describe the development of a management game, My-Pet-Shop, to support incidental learning for English vocabulary. The design rationale of the system lies in the fact that vocabulary learning should learn from meaningful context rather than abstract description. In addition, a management game could help students regulate their learning in a joyful way. Based on the two rationales, we develop the My-Pet-Shop, which consists of three components, including self-representation, self-management, and social interaction. In addition to the introduction of the three components, their underlying thoughts are also described. In the near future, the system usability and its influences on student learning would be conducted.

原文英語
頁面651-653
頁數3
出版狀態已發佈 - 2013 一月 1
對外發佈Yes
事件21st International Conference on Computers in Education, ICCE 2013 - Bali, 印度尼西亚
持續時間: 2013 十一月 182013 十一月 22

其他

其他21st International Conference on Computers in Education, ICCE 2013
國家印度尼西亚
城市Bali
期間13/11/1813/11/22

    指紋

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Education

引用此

Chen, Z. H., Lee, S. Y., & Chou, C. Y. (2013). Development of a management game for English vocabulary learning. 651-653. 論文發表於 21st International Conference on Computers in Education, ICCE 2013, Bali, 印度尼西亚.