TY - GEN
T1 - Developing digital game-based learning system for the acquisition of Chinese characters in primary education
T2 - 27th International Conference on Computers in Education, ICCE 2019
AU - Liu, Wen Yi
AU - Chen, Zhi Hong
N1 - Publisher Copyright:
© ICCE 2019 - 27th International Conference on Computers in Education, Proceedings. All rights reserved.
PY - 2019/11/19
Y1 - 2019/11/19
N2 - Due to the vast amount of and the complexity of Chinese characters, practice by handwriting is a common and effective strategy in the primary stage of literacy education. Nevertheless, students regard the practice as tedium or labor work, and this mental load leads them to lost interest in practicing to copy and write the characters in the assignments. To further promote students acquisition of Chinese characters, sustaining their interest of practicing acts an important role in the learning process. Therefore, the aim of the current study is to develop a game-based learning system to support students practice by handwriting in a joyful rather than uninterested manner. Under the perspective of interest-driven creator (IDC) theory, the proposed game, called character monster, was designed according to one of three anchored loops: interest loop. The corresponding features with respect to three elements (i.e., triggering interest, immersing interest, and extending interest) are presented in detail. In addition, to examine the effects of the learning system, the experimental design is also identified.
AB - Due to the vast amount of and the complexity of Chinese characters, practice by handwriting is a common and effective strategy in the primary stage of literacy education. Nevertheless, students regard the practice as tedium or labor work, and this mental load leads them to lost interest in practicing to copy and write the characters in the assignments. To further promote students acquisition of Chinese characters, sustaining their interest of practicing acts an important role in the learning process. Therefore, the aim of the current study is to develop a game-based learning system to support students practice by handwriting in a joyful rather than uninterested manner. Under the perspective of interest-driven creator (IDC) theory, the proposed game, called character monster, was designed according to one of three anchored loops: interest loop. The corresponding features with respect to three elements (i.e., triggering interest, immersing interest, and extending interest) are presented in detail. In addition, to examine the effects of the learning system, the experimental design is also identified.
KW - Chinese character
KW - Game-based learning
KW - Interest-driven
UR - http://www.scopus.com/inward/record.url?scp=85077679717&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85077679717&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:85077679717
T3 - ICCE 2019 - 27th International Conference on Computers in Education, Proceedings
SP - 172
EP - 176
BT - ICCE 2019 - 27th International Conference on Computers in Education, Proceedings
A2 - Chang, Maiga
A2 - So, Hyo-Jeong
A2 - Wong, Lung-Hsiang
A2 - Shih, Ju-Ling
A2 - Yu, Fu-Yun
A2 - Banawan, Michelle P.
A2 - Chang, Ben
A2 - Chen, Weiqin
A2 - Coronel, Andrei D.
A2 - Gottipati, Swapna
A2 - Hoppe, H. Ulrich
A2 - Jong, Morris S.Y.
A2 - Liao, Calvin
A2 - Mason, Jon
A2 - Ouyang, Fan
A2 - Panjaburee, Patcharin
A2 - Rodrigo, Ma. Mercedes T.
A2 - Song, Yanjie
A2 - Srisawasdi, Niwat
A2 - Tlili, Ahmed
A2 - Yin, Chengjiu
PB - Asia-Pacific Society for Computers in Education
Y2 - 2 December 2019 through 6 December 2019
ER -