Developing digital game-based learning system for the acquisition of Chinese characters in primary education: An interest-driven creator (IDC) theory perspective

Wen Yi Liu, Zhi Hong Chen

研究成果: 書貢獻/報告類型會議貢獻

摘要

Due to the vast amount of and the complexity of Chinese characters, practice by handwriting is a common and effective strategy in the primary stage of literacy education. Nevertheless, students regard the practice as tedium or labor work, and this mental load leads them to lost interest in practicing to copy and write the characters in the assignments. To further promote students acquisition of Chinese characters, sustaining their interest of practicing acts an important role in the learning process. Therefore, the aim of the current study is to develop a game-based learning system to support students practice by handwriting in a joyful rather than uninterested manner. Under the perspective of interest-driven creator (IDC) theory, the proposed game, called character monster, was designed according to one of three anchored loops: interest loop. The corresponding features with respect to three elements (i.e., triggering interest, immersing interest, and extending interest) are presented in detail. In addition, to examine the effects of the learning system, the experimental design is also identified.

原文英語
主出版物標題ICCE 2019 - 27th International Conference on Computers in Education, Proceedings
編輯Maiga Chang, Hyo-Jeong So, Lung-Hsiang Wong, Ju-Ling Shih, Fu-Yun Yu, Michelle P. Banawan, Ben Chang, Weiqin Chen, Andrei D. Coronel, Swapna Gottipati, H. Ulrich Hoppe, Morris S.Y. Jong, Calvin Liao, Jon Mason, Fan Ouyang, Patcharin Panjaburee, Ma. Mercedes T. Rodrigo, Yanjie Song, Niwat Srisawasdi, Ahmed Tlili, Chengjiu Yin
發行者Asia-Pacific Society for Computers in Education
頁面172-176
頁數5
ISBN(電子)9789869721448
出版狀態已發佈 - 2019 十一月 19
事件27th International Conference on Computers in Education, ICCE 2019 - Kenting, 臺灣
持續時間: 2019 十二月 22019 十二月 6

出版系列

名字ICCE 2019 - 27th International Conference on Computers in Education, Proceedings
2

會議

會議27th International Conference on Computers in Education, ICCE 2019
國家臺灣
城市Kenting
期間19/12/219/12/6

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Computer Science Applications
  • Information Systems
  • Hardware and Architecture
  • Education

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  • 引用此

    Liu, W. Y., & Chen, Z. H. (2019). Developing digital game-based learning system for the acquisition of Chinese characters in primary education: An interest-driven creator (IDC) theory perspective. 於 M. Chang, H-J. So, L-H. Wong, J-L. Shih, F-Y. Yu, M. P. Banawan, B. Chang, W. Chen, A. D. Coronel, S. Gottipati, H. U. Hoppe, M. S. Y. Jong, C. Liao, J. Mason, F. Ouyang, P. Panjaburee, M. M. T. Rodrigo, Y. Song, N. Srisawasdi, A. Tlili, ... C. Yin (編輯), ICCE 2019 - 27th International Conference on Computers in Education, Proceedings (頁 172-176). (ICCE 2019 - 27th International Conference on Computers in Education, Proceedings; 卷 2). Asia-Pacific Society for Computers in Education.