Designing shaking g-sensor in mobile devices for students with special needs

研究成果: 書貢獻/報告類型會議論文篇章

1 引文 斯高帕斯(Scopus)

摘要

Students with intellectual and/or physical disabilities frequently experience impaired logic, cognitive impairment, attention deficit disorder, poor problem solving skills, and poor social behaviors, which can result in learning frustration and decreased motivation to study. Taking these students into account, this research designed a digital mobile device application, named Fun Ocean, for a group of children between ages 6 and 12 with different levels of disability. Participants identify a list of marine animals using figure recognition techniques. Fun Ocean allows participants to interact with the iPad via finger touch and shaking the G sensor device to transfer marine animals from one iPad to another, which motivates them to learn about the defensive and offensive functions of marine animals. Participants' game behavior change on each trial was collected throughout the experiment via observation with a checklist. It was found that Fun Ocean improved the cognitive skills of the students with special needs, and enhanced their learning interest and attentiveness. Finally, complex forms of human-computer interaction in this game can aid physical coordination.

原文英語
主出版物標題Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017
編輯Maja Pivec, Josef Grundler
發行者Academic Conferences and Publishing International Limited
頁面278-284
頁數7
ISBN(電子)9781911218562
出版狀態已發佈 - 2017
事件11th European Conference on Games Based Learning, ECGBL 2017 - Graz, 奥地利
持續時間: 2017 10月 52017 10月 6

出版系列

名字Proceedings of the 11th European Conference on Games Based Learning, ECGBL 2017

其他

其他11th European Conference on Games Based Learning, ECGBL 2017
國家/地區奥地利
城市Graz
期間2017/10/052017/10/06

ASJC Scopus subject areas

  • 軟體
  • 電腦繪圖與電腦輔助設計
  • 電腦網路與通信
  • 人工智慧
  • 人機介面
  • 控制與系統工程
  • 教育

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