TY - JOUR
T1 - Designing equal participation in informal learning for people with visual impairment
AU - Yuan, Chien Wen
AU - Hanrahan, Benjamin V.
AU - Lee, Sooyeon
AU - Carroll, John M.
N1 - Funding Information:
Acknowledgments. We thank all members of the local NFB chapter for their participation and support. The paper is based upon work supported by the National Science Foundation under Grant, Visual Cortex on Silicon, No. (CCF-1317560). Any opinions, findings, and conclusions or recommendations expressed in this paper are those of the authors and do not necessarily reflect the views of the National Science Foundation.
PY - 2015
Y1 - 2015
N2 - Informal learning opportunities that complement formal education with diversity and flexibility are abundant in our daily lives. While sighted people take advantage of such learning and may take it for granted, people with visual impairment are sometimes excluded, due to their sight loss, from accessing informal learning, social interaction, and civic engagement. In this sense, they are not equal participants in the highly visual, sighted world. This paper investigates the needs of people with visual impairment, identifies issues, and suggests a direction to support equal participation. We propose four environment scenarios, grounded in our field work, to describe how to support learning and interaction in a sighted world. We discuss how design implications derived from our scenario-based analysis can help guide technological interventions.
AB - Informal learning opportunities that complement formal education with diversity and flexibility are abundant in our daily lives. While sighted people take advantage of such learning and may take it for granted, people with visual impairment are sometimes excluded, due to their sight loss, from accessing informal learning, social interaction, and civic engagement. In this sense, they are not equal participants in the highly visual, sighted world. This paper investigates the needs of people with visual impairment, identifies issues, and suggests a direction to support equal participation. We propose four environment scenarios, grounded in our field work, to describe how to support learning and interaction in a sighted world. We discuss how design implications derived from our scenario-based analysis can help guide technological interventions.
KW - Accessibility
KW - Informal
KW - Positive design
KW - Scenario-based design
KW - Social learning
KW - Visual impairment
UR - http://www.scopus.com/inward/record.url?scp=84964896039&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84964896039&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:84964896039
SN - 1826-9745
VL - 27
SP - 93
EP - 106
JO - Interaction Design and Architecture(s)
JF - Interaction Design and Architecture(s)
IS - 1
ER -