Designing constructivist learning environment in online game

研究成果: 書貢獻/報告類型會議貢獻

12 引文 斯高帕斯(Scopus)

摘要

To date, online games have increasingly become the dominant form of computer games particularly for children and adolescents. From the educational point of view, online games almost possess the key features of a constructivist learning environment. In this paper we present an online game-based learning model for designing constructivist learning environment and propose an instance to illustrate how to implement it.

原文英語
主出版物標題Proceedings - DIGITEL 2007
主出版物子標題First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
頁面212-214
頁數3
DOIs
出版狀態已發佈 - 2007 八月 13
事件DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning - Jhongli City, 臺灣
持續時間: 2007 三月 262007 三月 28

出版系列

名字Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning

其他

其他DIGITEL 2007: 1st IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning
國家臺灣
城市Jhongli City
期間07/3/2607/3/28

    指紋

ASJC Scopus subject areas

  • Artificial Intelligence
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Software

引用此

Tsai, F. H., Yu, K-C., & Hsiao, H-S. (2007). Designing constructivist learning environment in online game. 於 Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (頁 212-214). [4148864] (Proceedings - DIGITEL 2007: First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning). https://doi.org/10.1109/DIGITEL.2007.15